CS:GO Wingman Rulebook

These rules are subject to change at the administrator’s discretion. If rules should change, all Entrants will be notified accordingly.

The Afterwork.gg Handbook General Rules apply to all games, please read them first!

  1. Player Eligibility: All players participating in Afterwork.gg competitions, including CS:GO Wingman, must have access to the game on their registered platform (PC).
  2. Player Accounts: Only registered entrants playing under their own Steam ID accounts are eligible to take part. In the event another account is going to be used, the player must make the Afterwork.gg team aware of the change at the earliest opportunity and failure to do so before a scheduled match begins may result in that player being removed from the match.
  3. Rulebook Awareness: Afterwork.gg tournaments operate under the assumption that each entrant is aware of both the general and game-specific rules and checks them regularly, although significant rule changes will be communicated. A lack of knowledge of the rules will not be used as an excuse for rule-breaking.
  4. Registration: The CS:GO Wingman Duos registration fee will be £30 per team. This fee will be due after completing registration, payable prior to the tournament start date. Teams with unpaid registration fees at the tournament start date will be ineligible to compete.
  5. Teams: Teams consist of 2 players, all of whom must be named during the pre-tournament registration process.
  6. Game Version: All players must have their game up to date with the latest patch for their system before their scheduled match times.
  7. Connections: Players are responsible for their own hardware and internet connections, and avoiding latency-related issues during tournament games.
  8. Behaviour: Players found breaking Afterwork.gg rules or who are found to be ‘hacking’ or manipulating the game beyond standard parameters will be penalised, with the penalty being decided upon by Afterwork.gg staff.
  9. Occurrences Outside Official Rules: Afterwork.gg reserves the right to make statements and decisions about matters that are not specifically provided for in the rules, in order to maintain fair competition and sportsmanship.
  10. Rule Changes: Afterwork.gg reserves the right to change the tournament rules at any time, for example, in response to changes in software updates or game releases.
  11. Definitions:
    1. Match: A single game of tournament play between Teams.
    2. Round: A single round within a Match.
    3. Event Day: Event days are 10th, 11th and 12th August 2021.

  1. Season Format: This tournament will consist of a three-day long single-elimination tournament. Each stage of the tournament will be played in a single Match, excluding the Finals which will be played as a Best of Three.
  2. Match Structure: Matches on each day of the league will begin at 19:00. Results of each Match are due to be reported to Afterwork.gg within 10 minutes of completing the Match using the #match-reporting channel on Discord.
  3. Structure Changes: The organiser reserves the right to add or remove players throughout the tournament and when required change the tournament format accordingly. Under these unlikely circumstances, all players will receive ample communication of the changes from Afterwork.gg.

  1. Match Day Protocol:
    1. All players should have the game client open and be ready to join at the Match start time.
    2. Team Captains will be required to check-in via the Afterwork.gg Discord in the appropriate tournament lobby at least 10 minutes in advance of their Match to confirm that their Team is ready to play.
    3. Teams with only a single available player will not be permitted to play the Match and will receive a loss for the Match.
    4. The Team indicated as the ‘Home’ Team is responsible for starting the match and may also be required to invite an ‘observer’ from Afterwork.gg to facilitate streaming and commentary of the Match.
    5. Both Teams are responsible for contacting each other and playing the game.
    6. If both Teams are ready and gameplay has started, no additional breaks will be allowed until the conclusion of the Match beyond those that are built into the game.
    7. Team Captains must be equipped to communicate with the Game Lead outside of the game client prior to and during the Match, preferably through the Discord tournament lobby or private messaging.
  2. Game Settings:
    1. Game Mode: Wingman 2v2
    2. Server Region: Europe
    3. Rounds: 15
    4. Settings: No Bots, 1:30 Round Time
  3. Gameplay:
    1. All Matches will be played via a Private Lobby.
    2. Players are permitted to use any cosmetics.
    3. Players may substitute team members between Matches, but not between Rounds of a Match, so long as this is agreed in advance with Afterwork.gg.
    4. Collusion with other teams shall be deemed as a serious offence and will be penalised.
  4. Score Reporting:
    1. All Team Captains are required to take a photo/screenshot of the final score. This photo should contain their game score and each player’s in-game IDs.
    2. Team Captains must report game results within 10 minutes of the end of the Match via the #match-reporting Discord channel.
    3. The final results of the match must be reported by both players.
    4. Team Captains who fail to submit their game score will receive a warning.
    5. If a Team Captain deliberately submits an incorrect score, Afterwork.gg reserves the rights to immediately disqualify that Team from the tournament.
    6. Should an Afterwork.gg representative be unavailable in the event of a dispute being raised, the investigation and decision will be postponed until a representative is available.

  1. If a team is unable to connect at least 2 players to the Match lobby within 10 minutes of the Match start time, the Team Captain must forfeit that Match in writing via the #reschedule-and-forfeit Discord Channel unless the Match is paused by mutual agreement of all Team Captains.
  2. Should game servers go down during a match and all the participants of the tournament are kicked from their games, the Tournament Organizers may issue a replay of the Match, at their sole discretion.
  3. All Matches must be restarted if a Player disconnects in the first 60 seconds and before the first kill. If a Player disconnects from a Match after the first 60 seconds or after the first kill, the Match must continue and the Player may rejoin the Match.
  4. Should a player refuse or be unable to reconnect and complete the Match following connection loss, their Team shall continue to play on without them.
  5. Should an individual disconnect on purpose mid-Match they will receive a warning. Their Team shall continue to play on without them.
  6. Should a player disconnect on purpose mid-Match on more than one occasion, Afterwork.gg reserves the rights to immediately disqualify that player's Team from the tournament.
  7. If for any reason a Match cannot be fulfilled the score of the Rounds that have been played will decide the Match score.
  8. If a player pauses a game, a reason must be provided. Each team has a pause limit of 5 minutes per Match and pauses may only occur between Rounds.
  9. Only eligible Players on the two Teams and Afterwork.gg representatives may be invited to or join a Match lobby. If an ineligible Player joins a Match, the Match must be ended if the player doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Match, they will Forfeit the Match.

  1. All communication should primarily be directed through the Afterwork.gg Discord in the appropriate game channels.
  2. If you have any questions and/or problems about the CS:GO Wingman Rulebook, you can contact the Afterwork.gg team via:
    1. Email: agencyesportsleague@gmail.com
    2. Twitter: @AgencyEsportsUK
    3. Discord: Private message an Afterwork.gg team member
  3. Business, money, and sponsorship enquiries should be directed to agencyesportsleague@gmail.com