Rocket League Rulebook

These rules are subject to change at the administrator’s discretion. If rules should change, all Entrants will be notified accordingly.

The Handbook General Rules apply to all games, please read them first!

  1. Player Eligibility: All players participating in competitions, including Rocket League, must have access to the game on their registered platform (Xbox, PC or Playstation).
  2. Player Accounts: Only registered entrants playing under their own Epic ID accounts are eligible to take part. In the event another account is going to be used, the player must make the team aware of the change at the earliest opportunity and failure to do so before a scheduled match begins may result in that player being removed from the match.
  3. Rulebook Awareness: tournaments operate under the assumption that each entrant is aware of both the general and game-specific rules and checks them regularly, although significant rule changes will be communicated. A lack of knowledge of the rules will not be used as an excuse for rule-breaking.
  4. Registration: The Rocket League Duos registration fee will be £30 per team. This fee will be due after completing registration, payable prior to the tournament start date. Teams with unpaid registration fees at the tournament start date will be ineligible to compete.
  5. Teams: Teams consist of 2 players, all of whom must be named during the pre-tournament registration process.
  6. Game Version: All players must have their game up to date with the latest patch for their system before their scheduled match times.
  7. Connections: Players are responsible for their own hardware and internet connections, and avoiding latency-related issues during tournament games.
  8. Behaviour: Players found breaking rules or who are found to be ‘hacking’ or manipulating the game beyond standard parameters will be penalised, with the penalty being decided upon by staff.
  9. Occurrences Outside Official Rules: reserves the right to make statements and decisions about matters that are not specifically provided for in the rules, in order to maintain fair competition and sportsmanship.
  10. Rule Changes: reserves the right to change the tournament rules at any time, for example, in response to changes in software updates or game releases.
  11. Definitions:
    1. Match: Bo3 or Bo5 tournament play between Teams.
    2. Round: A single game within a Match.
    3. Event Day: Event days are 3rd, 4th and 5th August 2021.

  1. Season Format: This tournament will consist of a three-day long single-elimination tournament. All matches will be played in a Best of Three, excluding the Finals which will be a Best of Five.
  2. Match Structure: Matches on each day of the league will begin at 19:00. Results of each Round are due to be reported to within 10 minutes of completing the overall Match using the #match-reporting channel on Discord.
  3. Structure Changes: The organiser reserves the right to add or remove players throughout the tournament and when required change the tournament format accordingly. Under these unlikely circumstances, all players will receive ample communication of the changes from

  1. Match Day Protocol:
    1. All players should have the game client open and be ready to join at the Match start time.
    2. Team Captains will be required to check-in via the Discord in the appropriate tournament lobby at least 10 minutes in advance of their Match to confirm that their Team is ready to play. Captains who do not check in at the latest 5 minutes before play is due to begin risk forfeiting the first Round of the match.
    3. Teams with only a single available player will not be permitted to play the Round and will receive a loss for the Round.
    4. The Team indicated as the ‘Home’ Teams is responsible for starting the match and may also be required to invite an ‘observer’ from to facilitate streaming and commentary of the Match.
    5. Both Teams are responsible for contacting each other and playing the game.
    6. If both Teams are ready and gameplay has started, no additional breaks will be allowed until the conclusion of the Match beyond those that are built into the game.
    7. Team Captains must be equipped to communicate with the Game Lead outside of the game client prior to and during the Match, preferably through the Discord tournament lobby or private messaging.
  2. Game Settings:
    1. Map/Arena: DFH Stadium
    2. Game Mode: Soccar Private Match
    3. Settings: No Bots, 2v2, Europe
    4. Match Mutators: 5 minutes per match, 11 minutes max time limit
    5. Customisation: All car bodies and cosmetics are permitted.
  3. Gameplay:
    1. All Matches will be played via a Private Match.
    2. Players are permitted to use any loadouts and cosmetics.
    3. Players may substitute team members between Matches, but not between Rounds of a Match, so long as this is agreed in advance with
    4. Collusion with other teams shall be deemed as a serious offence and will be penalised.
  4. Score Reporting:
    1. All Team Captains are required to take a photo/screenshot of the final score. This photo should contain their game score and each player’s in-game IDs.
    2. Team Captains must report game results within 10 minutes of the end of the Match via the #match-reporting Discord channel.
    3. The total score of the match must be reported by both players.
    4. Team Captains who fail to submit their game score will receive a warning.
    5. If a Team Captain deliberately submits an incorrect score, reserves the rights to immediately disqualify that Team from the tournament.
    6. Should an representative be unavailable in the event of a dispute being raised, the investigation and decision will be postponed until a representative is available.

  1. If a team is unable to connect at least 2 players to the Round lobby within 10 minutes of the Rounds start time, the Team Captain must forfeit that Round in writing via the #reschedule-and-forfeit Discord Channel unless the Round is paused by mutual agreement of all Team Captains.
  2. Should game servers go down during a match and all the participants of the tournament are kicked from their games, the Round in progress will be played again.
  3. All Games must be restarted if a Player disconnects in the first 60 seconds and before the first goal. If a Player disconnects from a Game after the first 60 seconds or after the first goal, the Game must continue and the Player may rejoin the Game.
  4. Should a player refuse or be unable to reconnect and complete the Round following connection loss, their Team shall continue to play on without them.
  5. Should an individual disconnect on purpose mid-Round they will receive a warning. Their Team shall continue to play on without them.
  6. Should a player disconnect on purpose mid-Round on more than one occasion, reserves the rights to immediately disqualify that player's Team from the tournament.
  7. If for any reason a Round cannot be fulfilled the score of the Rounds that have been played will decide the Match score if the Round cannot be rescheduled.
  8. If a player pauses a game, a reason must be provided. Each team has a pause limit of 5 minutes per Match and pauses may only occur between Rounds.
  9. Only eligible Players on the two Teams and representatives may be invited to or join a Match lobby. If an ineligible Player joins a Match, the Match must be ended if the player doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Match, they will Forfeit the Match.

  1. All communication should primarily be directed through the Discord in the appropriate game channels.
  2. If you have any questions and/or problems about the Rocket League Rulebook, you can contact the team via:
    1. Email:
    2. Twitter: @AgencyEsportsUK
    3. Discord: Private message an team member
  3. Business, money, and sponsorship enquiries should be directed to